Add and Label Connectors in the Universal Model Editor
Once you have a few shapes on your canvas in the Universal Model Editor, you can start connecting them. Connecting shapes can be done one of two ways:
- Drag the connector shape (located in the Default library) onto the canvas, and connect each end to any connector ports on the shape(s) you want to connect.
- Hover over a shape to view its connector ports. Click and drag from any connector port to another.
By default, connectors are angular. A connector can be changed to straight or curved, in addition to customizing it further under the Format Shape tab in the Utility Panel.
Label a Connector
To add a label, hover over the connector and click a label point to edit.